Thinking about the setting

posted in: Development | 5

We’ve found our setting for economica. But it wasn’t easy to find. We knew from the very beginning that we wanted to create a complex economic simulation. But: When should it play? The how was pretty much clear, but timings are not only important when it comes to delivering a release candidate. In fact, time defines the gameplay in our case. Take a look at recent history: Industry was quite different a few years ago.

Now imagine two different scenarios and how they would affect the gameplay of an economic simulation game: The industrial revolution when the first business tycoons were striving for market power and the era of the American frontier with cowboys roaming through the wild west. Okay, the later one isn’t the most obvious one if we talk about economic / industry simulations, but it would be an interesting scenario. And yep, we also thought about realising this setting. However, you get the point: The actual gameplay would differ quite a lot, while the gameplay machanisms beneath would be similiar.

As you probably can imagine (from last weeks announcement and target shots) we decided to chose a slightly futuristic setting for economica. And we did it for a reason. Cause we’re fans. Fans of the future. Nearly all of the products you will be able to produce are already available or will (according to several analysts and trend researches) be available within the next 50 years.

That’s quite exciting if you think about it. Just the hoverboards might be still a bit unrealistic (at least if we want to use them on non-metal-grounds – but that’s a different story. And yes, we did quite some research on this). Plus: There are quite a few economic simulations out there but just a very few are set in the near future. Most are filled up with the pollution of the industrial revolution. And we wanted to stand out with economica. Not only with the gameplay but with everything else as well – and that also includes the setting.

Announcing economica

posted in: Development, Media, Press | 7

Let there be an announcement, we willed it, and at once there was an announcement. Behind closed doors, hidden in our offices, we’ve been secretly working on a new business / industry simulation. And today an official press release was sent out, announcing our blood and sweat of the last months: economica. And with the official announcement out in the wild lands of the internet we can finally unlock our development blog.

You may ask yourself what we will do with this blog and the answer is rather simple: We will talk about the development of economica. It is as easy as that. We will share our thoughts, explain our design decisions and ask for your feedback. We will talk about our inspirations, share new materials (such as Screenshots) and explain the mechanics of the game.

It is planned to keep everyone posted on the development and we will try to post here on a regular base. We’d love to read you in the comments and be assured: We’ll also be there and answer your questions.

And why are we doing this? Well. That’s also quite easy to answer: We believe in the open communication approach. We’d like to discuss with you. And external influences can only help to make the game even better.

We’d like to thank you for stepping by and reading our words. A new post will be published soonish. Oh. And yeah. We’ve got some Target Shots for you as well.