We’ve found our setting for economica. But it wasn’t easy to find. We knew from the very beginning that we wanted to create a complex economic simulation. But: When should it play? The how was pretty much clear, but timings are not only important when it comes to delivering a release candidate. In fact, time defines the gameplay in our case. Take a look at recent history: Industry was quite different a few years ago.
Now imagine two different scenarios and how they would affect the gameplay of an economic simulation game: The industrial revolution when the first business tycoons were striving for market power and the era of the American frontier with cowboys roaming through the wild west. Okay, the later one isn’t the most obvious one if we talk about economic / industry simulations, but it would be an interesting scenario. And yep, we also thought about realising this setting. However, you get the point: The actual gameplay would differ quite a lot, while the gameplay machanisms beneath would be similiar.
As you probably can imagine (from last weeks announcement and target shots) we decided to chose a slightly futuristic setting for economica. And we did it for a reason. Cause we’re fans. Fans of the future. Nearly all of the products you will be able to produce are already available or will (according to several analysts and trend researches) be available within the next 50 years.
That’s quite exciting if you think about it. Just the hoverboards might be still a bit unrealistic (at least if we want to use them on non-metal-grounds – but that’s a different story. And yes, we did quite some research on this). Plus: There are quite a few economic simulations out there but just a very few are set in the near future. Most are filled up with the pollution of the industrial revolution. And we wanted to stand out with economica. Not only with the gameplay but with everything else as well – and that also includes the setting.