What does the author want to say with that headline? Let me explain: In Industry Manager (and yeah, we renamed the game recently) you’ll have to keep a lot of factors in mind. Probably you won’t notice all the little details we took into consideration, so let me just explain you a few things here. Maybe someone might find it helpful once the game is out there.
When you start the game you will need to buy a sector on the map so that you can actually place buildings for your production chains. And in fact it can be quite a heavy decision as sectors are completely different. Not all resources are available in each sector. And even if they are available their amount varies. In some sectors oil is more common and therefore can produced quite quickly. In other sectors it is rare and it will take ages to get it out of the earth.
Well. These are the obvious things. We have hidden way more factors which influence the sectors. For example you can hire way more people in a sector which is closer to a town. Why? Well, cause people live close by. The farer away the sector is from a town, the less people you can hire. Also water. Water is quite important if you want to produce food in farms. If the sector is closer to a lake the ground will be more fertile. On the other hand, if it is closer to the open sea, it will be less fertile due to the salt level.
So if you ever wonder why something is like it is in our game: Just think about it. Take real world effects into consideration and you’ll probably find out…