Keep in Mind…

posted in: Development | 8

What does the author want to say with that headline? Let me explain: In Industry Manager (and yeah, we renamed the game recently) you’ll have to keep a lot of factors in mind. Probably you won’t notice all the little details we took into consideration, so let me just explain you a few things here. Maybe someone might find it helpful once the game is out there.

When you start the game you will need to buy a sector on the map so that you can actually place buildings for your production chains. And in fact it can be quite a heavy decision as sectors are completely different. Not all resources are available in each sector. And even if they are available their amount varies. In some sectors oil is more common and therefore can produced quite quickly. In other sectors it is rare and it will take ages to get it out of the earth.

Well. These are the obvious things. We have hidden way more factors which influence the sectors. For example you can hire way more people in a sector which is closer to a town. Why? Well, cause people live close by. The farer away the sector is from a town, the less people you can hire. Also water. Water is quite important if you want to produce food in farms. If the sector is closer to a lake the ground will be more fertile. On the other hand, if it is closer to the open sea, it will be less fertile due to the salt level.

So if you ever wonder why something is like it is in our game: Just think about it. Take real world effects into consideration and you’ll probably find out…

8 Responses

  1. Marc
    | Reply

    Hi, just found this game in the last Tycoon news of the youtuber Zhatt. And I love your idea, I loved transport tycoon and Industry Gigant 2. Keep on work!

  2. Jonah Falcon
    | Reply

    Posted the news on GameWatcher: http://www.gamewatcher.com/news/2016-15-03-economica-becomes-industry-manager-and-gets-july-7th-release-date

    This game is definitely on my radar. Looking through all the dev blogs, it sounds like it’ll be a really deep sim.

  3. Wolveen
    | Reply

    Any Website with a forum or way to be able to follow you more seriously about present and future patch or add-on
    Keep on the good work….I guess you should make smile a lot of people with this kind of game :)

  4. Siobhan
    | Reply

    When someone writes an piece of writing he/she retains the thought of a user in his/hermind that how a user can know it.
    Thus that’s why this article is great. Thanks!

  5. I’m impressed, I have to admit. Seldom do I encounter a blog that’s equally educative and interesting, and without a doubt, you’ve hit
    the nail on the head. The problem is something not enough people
    are speaking intelligently about. I am very happy that I came across this in my hunt for something relating to this.

  6. Bardy
    | Reply

    Plz help. I bought the game on steam but whe i start i get to the main menu and then nobutten has any function.when i click on them they highlight but nothing happens. Plz email me a solution. Thanks.

    • Michael
      | Reply

      Hey Bardy,

      We are already working on this issue and it will be fixed in an upcoming patch ! :)

  7. John
    | Reply

    Hi! I just found your game, and as a fan of tycoon games, I say this one has a lot of potential.

    However, the information provided is really confusing. For example, while adding a new production line,it says “Resources needed for one day of production at maximum capacity.” It gives the player no real information as to what is “maximum capacity”. I take it to mean the maximum worker currently available, but no!
    In my opinion, it should be per 1 item, or in batches like per 100 (or 10 in larger items such as car)

    However, as I said earlier, it has potential. So keep developing this game!

Leave a Reply