Today we’d like to start (yet) a special series for our development blog: The sources of inspiration. Every game created has inspirations of course, may it be movies, comics, books or other games. And we want to share our inspirations actually. In 2002 a game called “Industry Giant II” was released and it was a great game for fans of the genre. It had some really interesting mechanics which will also be part of economica.
Besides having a working economy-system the game featured some kind of realism which we really liked. You could build your production buildings somewhere in the landscape but you were not able to directly sell stuff to the people. You first had to deliver them to a shop within the town. Actually you had to ship them to a storage before putting the product into the shelves and before doing so you had to build that shop as well.
Now that’s quite a realistic approach which highlights all the important steps of an actual product chain: Produce, ship, sell. And that’s what we are going to implement in economica as well (with giving the player a little bit more freedom). The player will be able to build several buildings producing various things (we will be talking about that in a later post). From here on he’ll have the choice: Store it in a warehouse or directly ship it to the stores (in fact, both decisions will have their pros and cons)?
In fact we believe that this way is even more realistic. Of course we have a few other mechanics in the game which will profit from this decision but overall we thought that we should improve the working system with a bit more freedom. See, it’s, as stated, more realistic. In the real life some products are directly shipped to the stores and not temporarily stored in warehouses. And yes, of course, before selling the products the player will have to build the warehouse and buy a shop in the nearest town. Why? Because that’s part of the product chain: Produce, ship, sell.