It’s time for a new blog entry, isn’t it? Actually I wanted to write about something totally different today. With yesterweeks explanations regarding the setting for economica I wanted to write something about color schemes this week. Like: What colors do people accept for (slightly) futuristic settings? But it’s always the same, isn’t it? Nothing works out as planned. We’re currently super busy with developing the game and we’re close to a first internal alpha these days (which means: A lot of features are in the game, the dev-build is still ugly since post processing effects are totally turned off and huge chunks of content are missing and last but not least the features do not yet really work well hand in hand with each other. To be totally honest: Currently the market research is trying to strangle the transport system. But that’s a different story…) and I hardly find the time to write about complex topics.
What does that mean? Well, no color schemes this week. Instead something more simple. Oh. Erm. Not for our 3D Modelers of course. But for me something more simple. As it’s easier to write down. Since we’re fans of the open development approach we’d like to share progress as it’s being made. So let’s have a look on the art creation side this week (And yep, that’s the reason for a new series on the blog. So whenever I run out of time to write a new entry, I’ll probably just follow up with the creation line). Hm. Yeah.
Okay. So. Welcome. Welcome to the first entry in the Creation line. This week we’ll have a look at our Oil Well. On the left you can see an early version of it. That was created for our first internal builds where we had to setup a building system (basically we needed something we could place somewhere in the landscape. Of course not totally somewhere as such things as cities or roads should be blocked areas, but again, different story). Since that time the 3D model was used for a while. As you can see, things changed. If I ever find the time, I’ll update the post with an animated gif showing off how the Oil Well looks when it’s animated. But as you can see: Quite a lot of things changed. The 3D Model was slightly updated here and there but more importantly the textures were added. And of course effects such as shadows (or overall “lightning”) do make a massive difference. It takes quite a while to get everything in place and to add all the little details.
Want to see an example? Well, here you got: Just have a look on some of the textures. Of course these aren’t all the textures used in the model. Lots more had to be created. For the roads, for the machines, the trees and so on and so on. But yeah, as you can see, we mind the details. Every little part in the world of economica gets treated with the very same love. If you love the details, you get the details done right. And if you get the details done right, they’ll form an extraordinary picture in the end. At least, that’s what we are aiming for.